Legends of Tomorrow (2016-2022) does not fit no comic. It's a team assembled with secondary characters from two other series, who are entrusted with a time machine. The only case in this corpus where the adapted object does not exist anywhere — and, against all expectations, one of the most faithful to the spirit of comics. Here is the detailed comparison.
A team without a source, born from a distribution management problem. Decryption source by source, without disclosing the outcomes.
As in each article in this series, only verified information (creators, distribution, dates, publishers) is stated; the comparative analysis is ours, without reproducing dialogue or protected images.
Title : Legends of Tomorrow (2016-2022)
Origin : the supporting roles of Arrow and Flash
Device : a time ship
Source : no team equivalent to paper
Register: assumed adventure comedy
Showcase #20(1959)—Rip Hunter
The principle: time travel at DC
Members: from unrelated titles
The team: does not exist in the comics
- THE characters, taken from the real catalog.
- Le time travel, present at DC since 1959.
- The taste of crossing of eras.
- L'reconstituted team every season.
- Le your adventure comics from before 1980.
- L'team itself, entirely invented.
- THE roles characters, redistributed.
- THE intrigues, without equivalent to paper.
- Le register, frankly comical.
- La temporal consistency, treated lightly.
A series born from a management problem
We must start with the reason for this series, because it is administrative before being creative.
In 2016, two ongoing series accumulated a large number of endearing supporting characters, played by contract actors, but without sufficient space in their origin stories. It's a classic production problem: underused resources that it would be a shame to lose.
The solution chosen is to group them together. We take the available supporting roles, we add a device to them that justifies their traveling together – a time ship – and we make a series of it.
None of these decisions come from the comics. The team doesn't exist there, nor does the configuration. This corpus has encountered unfaithful adaptations, borrowings, sequels; this is the only case where the suitable object does not exist anywhere.
And yet that's how comics work
Here is the reversal, and it is instructive.
This mode of constitution - grouping available characters around a convenient device, without anything predestining them to meet - is exactly the way in which the comic teams were formed for decades.
This corpus established it aboutthe Justice League, created in 1960 as a container intended to allow each character to benefit from the visibility of the others. The motive was commercial, not narrative. The Avengers follow the same logic in the competitor, and most second-tier teams too: we gather what we have.
In other words, a series without a source turns out to be more faithful to the editorial practice comics as well as many respectful adaptations. She does not transpose any story, but she reproduces the gesture that produced these stories.
It is a distinction that this corpus has refined batch after batch: one can be faithful to a text, faithful to a tone, or faithful to a manufacturing method. This last type of loyalty is the least visible and often the deepest.
Time travel, a DC tradition
The device is not arbitrary either. Time travel has been installed with this publisher since Showcase #20(1959), where Rip Hunter appears, in the same essay title that launched Flash three years earlier.
This detail sheds light on the era. This title was used to test concepts with less risk: a few issues, we measure the reaction, we launch a series if the public follows. Flash succeeded; Rip Hunter obtained a modest series there without ever settling down permanently.
The 2016 series therefore takes up a concept that existed, with a character that existed, for a team that did not exist. This is the most revealing montage of this corpus:all the elements come from the comics, the assembly does not come from them.
The characters, from paper to screen
- The team— Assembly with available supporting roles.
- Rip Hunter— The Time Traveler from Showcase #20 (1959).
- Members— Taken from the catalog, with redistributed roles.
- The ship— Device which justifies cohabitation.
- The eras— Decor renewed with each episode.
What total freedom makes possible
The series has a particularity that this corpus has not encountered anywhere else: it cannot be unfaithful to nothing.
This situation has produced a measurable effect. After a fairly conventional first season, the series gradually accepted the absurdity of its premise and shifted into frank comedy - claimed anachronisms, temporal inconsistencies treated as gags, increasingly light tone.
This shift earned it a much better reputation than that of the series from which it came, while it had the least prestigious characters. This is a counterintuitive result that deserves explanation.
A major work adaptation is monitored: every deviation is a risk, so decisions are prudent. A series without a source is not — no one can blame it for betraying a memory. So she can try things, fail, start again.
This corpus formulated a similar rule aboutBig Hero 6: the darkness of the source protects the adapter. Here we go further — the absence source not only protects, it liberates. The result is not a mediocre work but a daring work.
The price of this freedom
However, the other side must be said, otherwise the picture would be false.
A series without a source does not benefit from any prior recognition. The viewer who discovers Batman already knows why he should be interested in him; anyone who discovers an assembled team of supporting roles has no reason to stop. All attention must be earned episode by episode.
This is also what explains the fate of this type of production: they last as long as an ecosystem supports them, and disappear with it. This series stopped when the whole of which it was part ended, not for any reason of its own.
The parallel with paper is direct, and a regular reader will recognize it immediately. The secondary team titles live on the health of the editorial line to which they belong. When the editor tightens up, they're the ones that fall first — regardless of their quality.
Collection side: which numbers to aim for after the series
The designated route is unusual, and that is precisely what makes it interesting.
Showcase #20(1959) contains the first appearance of Rip Hunter. It's a bona fide silver age key, in the most important title of the period — the one that launched Flash to #4 — and yet it remains in a moderate price range. The reason is simple: the character never broke through.
This is the very type of number that this corpus recommends monitoring. A prestigious essay title, a 1959 print run, poor conservation at the time, and low demand due to lack of notoriety. The scarcity is real, the demand is not yet.
More broadly, the Showcase numbers constitute one of the best hunting grounds of the Silver Age. The title was used to test dozens of concepts, several of which became major and many of which remained confidential. The first are overpriced; the latter are not, although they are also materially rare.
For other members of the team, first appearances are spread across unrelated titles and decades. This is precisely the interest of the course: it forces us to explore corners of the catalog that no adaptation highlights. As always, condition and gradation determine value; relying on real recent sales is strongly recommended.
Showcase, or the ancestor of the series pilot
A development is necessary on this title, because it alone constitutes a lesson in publishing history - and one of the best collecting leads of the Silver Age.
Showcase was a title without a fixed character. Almost every issue offered a different concept: a hero, a team, a genre. If sales followed, the concept got its own series; otherwise, it disappeared.
It is, very exactly, the television series pilot— applied to publishing, and twenty years before television generalized its use. The reasoning is identical: produce a sample at reduced cost, measure the reaction, then decide.
The title succeeded well beyond its purpose. This is where Flash was born in 1956, then other major figures in the catalog. But for every success, a dozen concepts failed and never appeared again.
This is why this title deserves the attention of the collector. Famous numbers are out of reach; the others, also materially rare, still trade at ordinary levels. They share the same edition, the same period, the same fragility of paper - and they contain first appearances, simply of characters that history has not retained.
We have to be honest about the bet: there is no guarantee that one of these forgotten concepts will one day be exploited. But this corpus has documented enough promotions— a second knife who lands a role on the screen and sees his rating change category — so that the hypothesis is not absurd. And the entry cost is low.
Where to start reading
There is no comic corresponding to this series, and this must be made clear.Showcase #20(1959) gives the concept of time travel for this publisher; for the spirit of the whole - a heterogeneous team, crossed eras, a light tone - the DC adventure titles before 1980 are closer than any modern series.
Timeline to know
- 1956— Showcase #4: Trial title launches Flash.
- 1959— Showcase #20: Rip Hunter and Time Travel.
- 1960— The Justice League, a team created as a container.
- 2016— A team assembled with available supporting roles.
- 2022— It stops with the outfit that carried it.
Its place in the saga and for the collector
This series will remain as the only case in this corpus where the suitable object does not exist anywhere— and, by an instructive reversal, as one of the most faithful to the editorial practice of comics: grouping available characters around a convenient device, exactly as the paper's teams have been formed since 1960. It also demonstrates that the absence of a source does not only protect the adapter, it frees it — and produces a work that is more daring than those from which it comes. For the collector, it opens the hunting ground for secondary Showcases: as rare as the famous ones, without the demand.
The verdict: the elements kept, the assembly invented
- Loyalty: characters taken from the real catalog, time travel present at DC since 1959, the taste for crossing eras, the team recomposed each season and the tone of adventure comics before 1980.
- Freedoms: the team itself, entirely invented, roles redistributed, intrigues without equivalent, a frankly comic register and a temporal coherence treated lightly.
- Collectible numbers: Showcase #20 (1959), and more generally the secondary Showcases.
A series born from a problem with actor contracts, without any source, and which nevertheless reproduces the founding gesture of comics teams. Loyalty to a manufacturing method is not visible — it is often the deepest.
Frequently asked questions
No. The characters come from the DC catalog, as does the time travel, but the team and its configuration were invented for television. This is the only case in this corpus where the adapted object does not exist anywhere.
For a production reason: two current series had accumulated endearing supporting roles, played by actors under contract, without sufficient space in their stories. Grouping them around a time ship solved the problem.
In its own way, more than many respectful adaptations. Grouping available characters around a convenient device is exactly how comic book teams were formed — the Justice League in 1960 was a commercial container, not a narrative idea.
Because the series cannot be unfaithful to anything. No surveillance, no memories to betray: she could try, fail, start again. Hence a reputation better than that of the series from which it came, with the less prestigious characters.
Showcase #20 (1959), first appearance of Rip Hunter: a silver age key in the most important title of the period, remained affordable because the character never broke through. More broadly, secondary Showcases are as rare as the famous ones, without the demand.
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