How to Collect Amazing Spider-Man #1-100: The Complete Silver Age Guide, article illustration

Collect Amazing Spider-Man #1-100 (Silver Age, 1963-1971): full budget estimated from $200,000 for mid-grade (4.0-6.0) to more than $2 million for high-grade (8.0+). Ultra-rare numbers: #1 (CGC 6.0 = $80,000-120,000), #14 (1st Green Goblin = $8,000-15,000 in 7.0), #50 ("No More" = $8,000-12,000 in 7.0). Recommended strategy: complete in mixed grades over 5-10 years.

Collect the first 100 issues Amazing Spider-Man is the holy grail of any Spider-Man collector. This period (March 1963 to September 1971) covers the entirety of the Stan Lee era, the groundbreaking drawings of Steve Ditko (#1-38) and then John Romita Sr. (#39-100), and the introduction of virtually every classic supporting character in the franchise.

This guide is designed for the ambitious collector who is seriously considering building a complete #1-100 run. We detail the rarity levels, the grades typically available, the pitfalls to avoid and the strategies for progressively building such a set.

Tiers of rarity: the five categories of numbers

Not all top 100 issues are equal in terms of rarity and price. Here is the segmentation:

Tier S. The “Big Keys” (3 issues):

Tier A: Major key issues (8-10 numbers):

Tier B: Key secondary issues (15-20 numbers):

Tier C: Intermediate numbers (30-40 numbers):

Tier D: “Filler” issues (30-40 numbers):

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Grades typically available by number range

The older the number, the rarer the high ranks. Here's what you can reasonably find:

By the numbers : How to Collect Amazing Spider-Man #1-100, Average grade available
SliceAverage grade available8.0+ exists?9.0+ exists?
#1-10 (1963-1964)2.0-4.0Very rare, expensiveSome known examples
#11-30 (1964-1965)3.0-5.0Rare but availableRare, premium auction
#31-50 (1966-1967)4.0-6.0Available regularlyUncommon but existing
#51-75 (1967-1969)5.0-7.0Relatively accessibleAvailable with patience
#76-100 (1969-1971)5.0-7.0AccessibleAvailable

Gradual construction strategy

Building a run #1-100 is a 5-10 year project for most collectors. Here is the recommended strategy:

Phase 1. The “easy” ones (#51-100): Start with the most accessible and available numbers. Budget: $15,000-40,000 in grades 5.0-7.0. These numbers allow you to quickly build the skeleton of the run and stay motivated.

Phase 2: Mid-range (#21-50): Gradually move up to older, more expensive numbers. Budget: $20,000-60,000 in grades 4.0-6.0. Include keys from Tier B (#31, #39, #40, #42).

Phase 3: Rarities (#2-20): The first major appearances require patience and budget. Budget: $30,000-80,000 in grades 3.0-5.0. Wait for good deals at conventions or estate sales.

Phase 4: ASM #1: Save #1 for last. It is the most expensive and symbolic piece. Budget: $25,000-120,000 depending on the grade targeted. A CGC 2.0-3.0 is a realistic goal for most collectors.

Common pitfalls and mistakes

Silver Age ASM collectors frequently make these mistakes:

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Frequently asked questions

Three issues dominate the run: #1 (March 1963), the first regular series issue, #14 (July 1964), the first appearance of the Green Goblin, and #50 (July 1967), "Spider-Man No More!". Next come the first appearances of the great villains, such as the Vulture (#2), Doc Ock (#3), Sandman (#4), the Lizard (#6) or Electro (#9).

For most collectors it is a project of five to ten years. It is better to proceed in phases and buy issue by issue to control quality, rather than aiming for a "complete" lot sold in one block.

Start with the most accessible ones, #51 to #100, which let you build the skeleton of the run quickly. Then move up to #21 to #50, then the rarities from #2 to #20, and keep #1 for the end.

No, a complete run in high grade would be out of reach for almost every budget. Accepting mixed grades, from 3.0 to 7.0, is the realistic way to build the set, saving the best copies for the main keys.

Comics from this era were often restored (color touch, added pieces, trimming), sometimes without the buyer knowing. For key issues, favor graded copies with a blue label: a purple label signals restoration and makes the issue drop noticeably in value.